![]() ![]() ![]() ![]() Meanwhile, NBA Live borrows the virtual-trading-card-based Ultimate Team mode from FIFA and applies it to pro hoopsters, creating the only other thing besides Big Moments that I’d be tempted to keep coming back to. For instance, I was able to play Jeff Green’s buzzer-beating game-winning three against the Heat just days after it went down in Miami. We’ve seen this in other sports games, but Live’s clever hook is that fresh ones are supposed to be added as they happen in the actual NBA season. Big Moments mode includes compelling challenges that recreate rare real-life achievements or big shots. It’s a shame, because underneath the garbage heap of problems are a couple of promising features. Speaking of which, dunks from anyone and everyone are far too common - the mid-range jump shot is mostly absent from Live 14’s repertoire, probably because jumpers have a freakish tendency to get blocked no matter who’s doing the shooting. The right-thumbstick dribble mechanics feel good and are reminiscent of the old-school Live’s Freestyle Stick, but they’re often abused, with behind-the-back spins frequently leading to dunks or layups. For an experience built around the basketball itself and the physics that power it, the players handling said rock feel sluggish - as if these ballers only do what you want well after you tell them to. ![]()
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