As you would imagine, there are an overwhelming number of people to converse and interact with, and the game is packed with thousands and thousands of lines of dialogue, especially when you consider they're tailored to alignment and even intelligence. The ToEE module was massive adventure, and the computer game lives up to that legacy as well. But I can't really fault Troika for the lack of deep storyline since the original module was more of a dungeon crawl "hack-n-slash everything die" type affair. While the story isn't really all that deep, I can say that the digital version of ToEE lives up to the fame of the original pen-and-paper module (Why do they call it pen-and-paper by the way? Does anybody really play tabletop D&D with a pen?). You'll already recognize a lot of the locations and characters if you're familiar with the original, such as the seedy town of Nulb, the noble Burne and the drunken Elmo, and the locations in the game even resemble some of the drawings included in the original module. While the Troika team did take a few liberties with side quests and expanding the village of Hommlet a great deal to offer up more gameplay possibilities, for the most part the digital version of ToEE plays out very similarly to the classic module.
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